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The table tennis game was developed at the end of the 19th century in England. It was mostly played in a house environment during the evenings as entertainment. The game turned different house objects into useful game structure/components.

A line of books was used as a net, a wine cork as a ball and a tabaco box as a rocket.

During the years, the game became more popular and the game components were industrially manufactured.

In the Ping Pong performance, we enable a new way of using the known industrial elements as we designed them as independent and dynamic modules. These modules invite the audience to become an active part of the game and its constellation.

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